In Hatcling you play as a newborn helper spirit trying to help a little hatchling get back to its nest.
This was the second game we made in our own engine RUMBLE and the levels were mostly designed in Unreal and then exported and edited in our engine.
During this project I started as responsible for implementing and handling PhysX. Describe the early progres, the challanges that slowed it down. Also the event handling and how I kept working on that after Emil re-worked PhysX.